In this episode of DEMO, Keith Shaw speaks with Roderick Bates, Head of Product Operations at Chaos, about how the company is ...
We spoke to a genuine astrophysicist about the accuracy of Star Trek's approach to interstellar travel, the holodeck, and the ...
New Xbox boss Asha Sharma has acknowledged the ongoing financial struggles of Microsoft’s gaming business, amid a shakeup and ...
To scale performance creative, teams must shift their focus upstream. The real work of video generation happens in the AI ...
RPCS3, an open-source emulator designed to run PlayStation 3 (PS3) games on PC, has reported a performance boost thanks to a new breakthrough in emulating the console's Cell CPU. In a post on X ...
The middle child is out. For years, Samsung has stuck to its holy trinity formula for the Galaxy S lineup: the regular, the Plus, and the top – tier Ultra (formerly known as “we killed the Note but ...
Peter Molyneux, Google DeepMind's Richard Evans, and more on the making and legacy of Black & White as it turns 25.
In the fifth instalment of a six-part series on the disruption within the creative industries occasioned by Artificial Intelligence (AI), Bamuturaki Musinguzi looks at how AI has impacted the film ...
Tilly Norwood’s rise is forcing the industry to confront some uncomfortable questions.
Inertia for Blender 5.1 uses Geometry Nodes systems to preview trajectories and drive projectile, orbital, and curve motion ...
Adobe Research's MotionStream lets creators click, drag, and redirect AI-generated video in real time — no more waiting for renders. Here's how the autoregressive approach makes it work.
Kiki Wolfkill, art director, producer, and veteran of the Halo franchise and other big Xbox properties, revealed she's left ...