The relationship of storage to the architecture of computing is all about capacity, latency and throughput. In other words, how much data can be kept, how quickly it can be accessed and at what rate.
Throughout the history of computers, one aspect has plagued and restricted its growth more than any other: permanent storage. From the very first computers that used punched cards and tape for input ...
Chris Fenton hopes to build a working electromechanical computer out of parts made by a 3D printer. He has currently developed a working prototype of a punch card reader. Chris Fenton hopes to build a ...
Before the Commodore 64, the IBM PC, and even the Apple I, most computers took input data from a type of non-magnetic storage medium that is rarely used today: the punched card. These pieces of ...
Fifty years ago, data management was simple. Data processing meant running millions of punched cards through banks of sorting, collating and tabulating machines, with the results being printed on ...
It all started with a conversation about the early days of computing. The next thing he knew, [Tim Jagenberg’s] colleague gave him a stack of punch cards and a challenge. [Tim] attempted to read them ...
IIIF provides researchers rich metadata and media viewing options for comparison of works across cultural heritage collections. Visit the IIIF page to learn more. In the 1960s, when UCLA (the ...
IIIF provides researchers rich metadata and media viewing options for comparison of works across cultural heritage collections. Visit the IIIF page to learn more. Two IBM 80-column punch cards, tan.
Charles Babbage is widely recognized as a pioneer of the programable computer due to his ingenious designs for steam-driven calculating machines in the 19th century. But Babbage drew inspiration from ...
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