Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy, and you can play the whole thing cooperatively and in splitscreen. Only ...
The bar for quality and triple-A production value is set extremely high right now. We're accustomed to mainstream games that look great, sound great, and that we can play endlessly without ...
Outward 2 is designed to be the ultimate simulation of an adventurer's life. It offers a believable, relatable, and deeply human journey complete with all the hardships that come with it. But worry ...
Publisher Prime Matter and developer Nine Dots Studio announced the open-world RPG, Outward: Definitive Edition, will launch for the PlayStation 5, Xbox Series X|S, and PC on May 17. Those who own the ...
For what seemed like a solid hour I had been rooting around in the darkness of a grassy, unfamiliar wilderness – my terrible sense of orientation colluding with an encroaching feeling of nocturnal ...
Actions and status effects can negatively impact maximum stat values Burnt stats can be recovered by resting or drinking teas and potions Sleeping restores health and stamina but reduces max mana ...
Combat focuses on timing, dodging and counterattacking Avoid fighting large enemies without good equipment Consume food, apply buffs and use abilities before starting a fight Every hostile encounter ...
Outward is not a mainstream role-playing game. Its world embraces brutal difficulty, to the point in which just carrying a basic set of armor, a weapon, and the gear you need to survive is a challenge ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.
Outward has sold over one million copies worldwide since its launch on March 26, 2019, and a second downloadable content titled “The Three Brothers” will launch on December 15 for PC and in 2021 for ...
My experience with Outward essentially unfolded in two distinct acts. In the first, I spent the majority of my time in this open-world fantasy RPG getting killed by nearly every enemy I encountered, ...