Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...
Microsoft just made it easier for developers to get DX12 features and technologies into their games, for gamers to enjoy, much easier than ever before with the introduction of DirectX 12 Agility.
Microsoft has quietly released its latest DirectX 12 Agility SDK (version 1.619 alongside the 1.719-preview), and while the patch notes are dense with developer jargon, the implications for PC gamers ...
Microsoft has confirmed most of DirectX 12's improvements will be available on existing gaming hardware, but there's more to come at GDC. Share on Facebook (opens in a new window) Share on X (opens in ...
Use left and right arrow keys to seek audio. Microsoft has released a preview of Shader Model 6.10 in the new AgilitySDK 1.720-preview build. The update brings several changes, including tweaks to ...
For decades, there has been a discrepency between the level of optimisation game developers are able to achieve on a console versus the PC hardware equivalent. As Microsoft continues its PC gaming ...
Earlier this month, we informed you about a new DX12 SDK that would be coming on PC. And today, Microsoft has officially announced the DirectX 12 Agility SDK. As Microsoft noted, games can use the ...
There's been a great deal of confusion over what it means to support various DirectX 12 feature levels and how this relates to various GPUs from AMD, Intel, and Nvidia. AMD and Nvidia have been ...
An all-new benchmark for graphics cards called 3DMark Speed Way is here. The test measures DirectX 12 Ultimate features like raytracing (DXR), variable rate shading, and mesh shaders performance.
Early in the history of Windows Vista's promotional campaign, before the first public betas, Microsoft's plan was to create a desktop environment unlike any other, replete with such features as 3D ...
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