Forward-looking: Microsoft first introduced DirectX alongside Windows 95 as an incentive to drive game developers to support the new GUI-based operating system. The company has never stopped improving ...
Microsoft has announced that neural rendering capabilities are coming to DirectX soon. Cooperative vector support, as it’s called, will lead to “cross-platform enablement of neural rendering ...
Microsoft's DirectX API has been a core part of gaming for decades, and Microsoft is preparing to upgrade this platform for the AI era. The new DirectX will have AI upscaling at the core, giving ...
NVIDIA has announced significant advancements in its RTX neural rendering technologies ahead of the Game Developers Conference, in partnership with Microsoft to incorporate neural shading into the ...
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Nvidia teams up with Microsoft to put neural shading into DirectX, giving devs access to AI tensor cores
Nvidia and Microsoft announced on Thursday that they would be adding neural shading support to the Microsoft DirectX preview this April. Neural shading will use cooperative vectors and Nvidia's Tensor ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
TL;DR: NVIDIA's RTX Neural Texture Compression, enabled by DirectX 12's Cooperative Vectors, reduces VRAM usage up to 7X while enhancing texture quality for 4K gaming. This AI-driven technology ...
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